
This turns into a very intense sequence of you trying to not fall off before you drive your sword into the dragon's neck. For example, if a dragon makes the mistake of lowering its tail into your reach as it rains down fire and death from up above, you can just grab onto it and climb on the dragon's back. While in other games you'd probably just beat on their ankles until they fold onto themselves, Dragon's Dogma has a really cool grappling system that allows you to grab onto enemies and even throw them (if they're light enough). It will start out simple with you fighting bandits and packs of wolves on your travels, which will gradually turn into you taking on massive mythical beasts such as manticores, gryphons, cyclops, and even dragons. The enemies also play a large part in making the gameplay feel great. It looks like something you'd only see bosses use in other video games, making it feel that much more empowering. For example, when you cast an ice spell called Gicel, massive spears of ice will weave forth to skewer enemies.

Even the spells look absolutely amazing and feel really powerful. You can string together combos with swords, axes, and daggers, launch/throw enemies, shoot arrows with a bow in quick succession, and even dodge/block enemy attacks. Awesome combat/hunting gameplay The combat in Dragon's Dogma is very fast and intense.
